1. Lumines Supernova | Lumines Wiki - Fandom
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Lumines Supernova is the sixth game in the Lumines series, and the first to be released on the PS3. It was developed by Q Entertainment, and it features new modes, new Skins, and 1080p support. Release dates: December 18th, 2008 (Japan) October 15th, 2009 (America) October 22nd, 2009 (Europe) Went off-sale some time in 2017. The only Lumines game to be released on the PlayStation 3. Introduced Digdown Mode to the series. Introduced nine Skins that have never appeared in a subsequent game. The fi
2. Lumines Supernova/Unused Graphics - The Cutting Room Floor
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This is a sub-page of Lumines Supernova.
3. Skin | Lumines Wiki - Fandom
A Skin in Lumines is a stage that changes the visual appearance of the board. Each Skin has a different music track and sound effects that are affected by ...
A Skin in Lumines is a stage that changes the visual appearance of the board. Each Skin has a different music track and sound effects that are affected by manipulating the blocks, thus making the game much more dynamic. Every game contains a set number of skins and some of them can be unlocked by progressing through the game. Some titles such as Lumines Live! feature skins as downloadable content. The majority of Skins have their music composed by Takayuki Nakamura. A few tracks were also compos
4. Lumines Supernova - The Cutting Room Floor
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5. Lumines Supernova Review - IGN
Dec 19, 2008 · Lumines Supernova Review. Hide your ... Free Play has you pick the skin or skins you'll play on and customize how long the game will go.
The original Lumines will always hold a special place in my heart. When I picked up my PSP in 2005, I left Best Buy with the system, Hot Shots Golf: Open Tee, and Lumines in hand; both games vindicated my purchase of the new portable platform, but it would be Lumines that changed my life in the most dramatic of ways -- Lumines got my wife and I to bond over a videogame. Don't get me wrong, Katie had always been up for a game of Mario Kart or what have you, but Lumines was the first game that she'd rush home from work to play, it was the first game she'd completely ignore the world to play, and it was the first game she could actually beat me at. For months, we'd hang out at home and just pass the PSP back and forth between us as we individually launched into games that stretched on for more than an hour. Playing Lumines Supernova in the office, I've discovered that my wife and I's obsession isn't an abnormality.
6. Lumines Supernova scores high marks for new modes, tracks
Jan 5, 2009 · Players create groupings of four or more like-colored blocks which will disappear as a timeline passes the play area in time with the background ...
Lumines Supernova brings to the table some of the best content from past games …
7. Lumines Supernova (Game) - Giant Bomb
Dec 23, 2008 · There is also a synthesizer used to create customized music which can be added in to the gameplay. Multiplayer modes are scarce with local play ...
Q Entertainment's musical, block-dropping puzzler makes it's way to the PlayStation 3 in full 1080p with Lumines Supernova.
8. Lumines Supernova Reviews - Metacritic
... LUMINES Supernova combines puzzles, block-dropping beats and video entertainment to create an addictively-fun gameplay experience that will keep you playing ...
[Playstation Network] Indulge in the fusion of puzzle, lights and music! The latest installment to the blockbuster franchise from Tetsuya Mizuguchi and Q Entertainment comes packed with brand new skins and new modes, exclusive to the PS3. LUMINES Supernova combines puzzles, block-dropping beats and video entertainment to create an addictively-fun gameplay experience that will keep you playing day after day. The game offers 40 skins in the Challenge Mode alone, with several brand new skins keeping the Lumines experience fresh. Choose from several different single player modes, battle it out with a friend or create your own background music in the all-new Sequencer Mode. [SCEA]
9. Lumines: Supernova Trophies • PSNProfiles.com
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0 Platinum • 1 Gold • 4 Silver • 6 Bronze
10. Lumines Supernova | Eurogamer.net
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The reward for success, it seems, is omnipresence, and the price of omnipresence is diminishing returns. Hence the traj…